Brock Amundson
Kit Team Lead at Kitbash3D
Portland, United States
Summary
I am an Environment Artist based in the Midwestern United States. I started 3D art with the mod project Skywind in 2016, and before that was primarily a 2D artist. My focus is to create detailed environments and props with real time workflows, and shader development. My primary engine is UE4, and am familiar with lighting, materials, and level design within the engine.
My professional work experience includes product rendering at Caterpillar, starting as a 3D generalist and eventually project management for special product groups.
Skills
Environment ModelingEnvironment DesignModular EnvironmentsPBR TexturingDigital SculptingRetopology3D ModelingTexture BakingShadersUV MappingHard Surface ModelingProp ModelingCharacter Modeling
Software proficiency

Blender

ZBrush

3ds Max

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

Unreal Engine

Marvelous Designer

Affinity Photo

Photoshop

Quixel Mixer

World Machine

Quixel Suite

V-Ray

Creation Kit

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Experience
Team Lead at Kitbash3D
Portland, US
Level Artist at Exis Interactive
United States of America
February 2022 - December 2022
Contract Artist at Dekogon
October 2020 - October 2021
3D Generalist at Caterpillar (RFA Engineering)
Rapid City, United States of America
November 2018 - February 2020