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Brock Amundson
Brock Amundson
Kit Team Lead at Kitbash3D
Portland, United States

Summary

I am an Environment Artist based in the Midwestern United States. I started 3D art with the mod project Skywind in 2016, and before that was primarily a 2D artist. My focus is to create detailed environments and props with real time workflows, and shader development. My primary engine is UE4, and am familiar with lighting, materials, and level design within the engine.

My professional work experience includes product rendering at Caterpillar, starting as a 3D generalist and eventually project management for special product groups.

Skills

Environment ModelingEnvironment DesignModular EnvironmentsPBR TexturingDigital SculptingRetopology3D ModelingTexture BakingShadersUV MappingHard Surface ModelingProp ModelingCharacter Modeling

Software proficiency

Blender
Blender
ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Affinity Photo
Affinity Photo
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
World Machine
World Machine
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Creation Kit
Creation Kit
xNormal
xNormal

Experience

  • Team Lead at Kitbash3D
    Portland, US
    April 2023 - Present

  • Level Artist at Exis Interactive
    United States of America
    February 2022 - December 2022

  • Contract Artist at Dekogon
    October 2020 - October 2021

  • 3D Generalist at Caterpillar (RFA Engineering)
    Rapid City, United States of America
    November 2018 - February 2020